How React Hooks Work - in depth + React Render Cycle Explained
Last update: 11.3.22
(please note few fixes were made - so if you came from another mirror note that all other mirrors contain inaccuracies, so please always read from Home page)
TLDR;
have some experience with React and React Hooks, and prefer fewer words and more code? jump over to the Examples section. if something is not clear you can come back and re-read the explanations.
if this is not the case - please continue from here.
Intro
In simple cases, React Hooks will magically do exactly what you meant for, but in other cases, their behavior can feel inconsistent and unpredictable. the next article will try to deeply explain and demonstrate React hooks behavior.
Note: this article does not aim to teach all the different hooks available in React, or how to use them - its main purpose is a deep understanding of what actually happens when you call React hook(like useState
or useEffect
).
This article consists of four main sections:
- Definitions - this section summarizes important terms in React and web development which necessary to understand the rest of the article.
- React Hooks - explains what type of hooks exists, what the difference between them, and how they behave.
- Examples - examples that demonstrate everything explained in this article with an increasing difficulty rate.
- Recap - summary with the most important notes.
This article is not for beginners, and I will assume that you have some experience with React and React hooks.
please feel free to re-read sections, and ask your best friend Google when it’s needed. also, feel free to ask questions on discussion in the repo if you really feel stuck.
Links
- code sandbox of all examples
- examples page fullscreen (no code)
- GitHub repo
- have a question? open discussion
- something is wrong? open issue
- you can fix it? submit a pull request
article mirrors
All mirrors(at medium, Reddit, etc) are considered deprecated as I don’t update them when needed. please read from the Home page
Definitions
the more important definitions here are: render, update, React hook and phase.
- browser DOM - a tree of HTML elements. These elements make up everything the user sees in the browser, including this very page.
- React - A library for manipulating React components.
- React component - function(or class) that holds stateful logic managed by React lib, that component usually returns a React Element based on the stateful logic of the same component. React have class components, and functional components(FC).
- React Element - React Element is what returned from React function component or from the render method of React class component.
- React component VS React Element - you can think of React component as a recipe for a cake, and the React element as the cake itself. in more technical terms, you can think of React element as instance of React Component, but the constructor would be the render method of class component, or the return statement of FC.
- Stateful logic/state - variables that hold data of the current state of the component. this data can be changed over time based on events or usage. these variables are stored and managed by React lib(it means for example that when you wish to change the state you will ask React to do it by using setState and React would schedule this change, you cannot directly change these values).
- React tree - a tree of React Elements(like the tree you can see in React devtools), which is managed and used internally by React. this is not the same as the browser’s DOM tree(however, it will later help React create and update the DOM tree on each render).
- React renderer - ReactDOM in web(or React-native in mobile) - a library that knows how to manipulate React tree and ‘render’ it into the browser’s DOM in the desired location(in React apps usually to
root
element). The renderer manages a Virtual DOM (VDOM) which is created and updated based on the given React tree. - phase - this is not an official term, I’m using this term in this tutorial to describe a certain point of time in a React component. update: also React calls this phase.
- render - Explained in detail later in Render cycle section.
- update phase - in this article when we say that a component ‘updates’, we are saying that the function component body re-executed. this is a the first phase of a render cycle.
- Effects phase - the effects phase is made of 4 distinct phases. Explained later.
- React hook - A primitive that shares stateful logic with the parent Component. The hook and the parent component updates are triggers in the same phase, and the effects of the hook and the FC also fire in the same phase(demonstrated later). React hook is allowed to be called only at the top level of FC. the reason for that is because internally React relies on the order in which Hooks are called.
Note - These definitions were summarized by me and may not be accurate, but they are sufficient to understand the rest of the article
React Hooks
There 2 types of React hooks:
- State hooks - like
useState
oruseReducer
. these hooks use and possibly manipulates the parent component stateful logic. - Effect hooks - one of
useEffect
oruseLayoutEffect
. these hooks receive a callback function and usually a dependency array. the callback function will be scheduled by React to fire on a later phase(see definition above). the exact phase is dependent on the effect that was chosen.
Effects from the same type will be executed in the order of declaration.
Render cycle
So what is a render?
- when it happens - a ‘render’ is triggered as a result of an event that changed the state of a React component. this trigger will propagate down to each child of this component and will trigger a
render
recursively on them as well. for example -onClick
event which calledsetState
. another example is the ‘Mount’ event, which will trigger a render on a component and any of his children recursively on the first render. - what it means - when a ‘render’ is triggered on a React component - the Component body would be re-executed(or the component render method on class component), this will also execute the function body recursively on each child. At the end of these operations - we get an updated React-tree of this component and all of Its children. this React-tree is passed to the React renderer and the renderer would update the sub dom-tree of this component if needed.
phases of render
- render:
- construction of sub React-tree by recursively calling the React component function body (or the render method on class components)- in this article we call this update phase.
- passing this React-tree to the renderer that will figure out what’s sections of the DOM needs to be updated.
- commit:
- the renderer updates the DOM using React’s “diffing” algorithm.
- now the browser DOM is fully updated in memory but the browser has not painted it to the UI(the event loop has not yet ended). means that any access to the DOM here will get the updated DOM properties(such location and dimensions), but changes has not flushed to the UI just yet.
- useLayoutEffect cleanup from previous render
- useLayoutEffect is now called.
- javascript event loop has ended, and the browser paints the updated DOM(the UI is fully updated).
- useEffect cleanup from previous render
- useEffect is now called(asynchronously).
Note
- the cleanup effect will never fire on the first render(because there is no prior effect to cleanup from).
- when component unmount only the cleanup effect are fired.
Render cycle summary:
So to summer up, there are 5 distinct phases in a render cycle of React. Most of the time almost all of our code would be executed on the first phase(the update phase), and only small part in the effects phase. We, the developers, can ask React to execute code in each of these phases by providing callback functions and using the different effect hooks(demos later).
- update - may be called several times for a single render, and will occur one after another before any effect!
- useLayoutEffects cleanup
- useLayoutEffects
- useEffects cleanup
- useEffects
the order on the first render:
- update (possibly multiple times)
- useLayoutEffects
- useEffects
the order when component unmount(this is not exactly a ‘render’):
- useLayoutEffect cleanup
- useEffect cleanup
the AllPhases example demonstrates this very well.
Setting State in different phases
- setting the state from update phase(FC body) will cause React to schedule another update call. see example Note: this means that the update phase can repeated multiple times before proceeding to the effects phase if you set the state at the top level of the FC (the function body) - don’t do it.
- setting the state from effect(like useEffect or useLayoutEffect) will cause React to schedule another render cycle. see example
Examples
The latest examples are the most interesting, but to understand them one has to understand the first examples first, so make sure to follow the examples one after another.
important Note - each line of the code that will come next is part of the tutorial, even the comments. read them all to follow along.
Basic
OK enough words. see the next example.
const Basic = () => {
// log function helper
// this will help up follow the component phase cycle
const render = useRef(0);
const call = useRef(0);
const consoleState = () => `{call:${call.current},render:${render.current}}`;
const log = (...args) => console.log(...args, consoleState());
// update phase counts
call.current += 1;
useEffect(() => {
render.current += 1;
});
//logic
useEffect(() => {
log("mount has finished");
}, []);
useEffect(() => {
log("render has finished");
});
log("update call");
return <div />;
};
what order of logs would you expect when the component mounts? think for a second and replace the ‘?’:
/**
* expected logs:
* update call {call:?,render:?}
* mount has finished {call:?,render:?}
* render has finished {call:?,render:?}
*/
Reveal answer
well, the order is:
/**
* expected logs:
* update call {call:1,render:0}
* mount has finished {call:1,render:1}
* render has finished {call:1,render:1}
*/
as we explained earlier, the function body fire first and then the effects.
Code Sandbox
BasicReverse
what will happen if we will replace the effects, does the order will change?
const BasicReverse = () => {
// log function helper
// ...
// logic
useEffect(() => {
log("render has finished");
});
useEffect(() => {
log("mount has finished");
}, []);
log("update call");
return <div />;
};
well, the order does change, and will be:
/**
* expected logs:
* update call {call:1,render:0}
* render has finished {call:1,render:1}
* mount has finished {call:1,render:1}
*/
this is because effect hooks from the same type(here useEffect
) are scheduled by React for the same phase and will be
executed in the order of declaration, this is a common mistake to think that useEffect with an empty dependency array
will fire on the mount and on a different phase from useEffect with no dependency array.
Code Sandbox
useLog
now let’s create a log helper hook useLog
that will let us keep track of the component phase for later examples:
const useLog = (componentName = "", effect = useEffect) => {
// keep track of phase
const render = useRef(0);
const call = useRef(0);
const consoleState = () => `{call:${call.current},render:${render.current}}(${componentName})`;
const log = (...args) => console.log(...args, consoleState());
effect(() => {
render.current += 1;
});
call.current += 1;
return log;
};
render.current
and call.current
will ‘tick’ at the same rate as the parent component because of hooks natures.\
This is simplified useLog
, you will see different useLog hook in the UseLog.js
file which includes some logic for
monitoring execution time.
and usage:
const Basic = () => {
const log = useLog();
useEffect(() => {
log("finished render");
});
return <div />;
};
/**
* expected logs:
* finished render {call:1,render:1}()
*/
Code Sandbox
Unmount
if we will trigger unmount after mount the order of the logs will be:
const BasicUnmount = () => {
const log = useLog();
useEffect(() => {
log("mount");
return () => log("unmount");
}, []);
useEffect(() => {
log("render");
return () => log("un-render");
});
log("update call");
return <div>asd</div>;
/**
* expected logs:
* update call {call:1,render:0}
* mount {call:1,render:1}
* render {call:1,render:1}
* unmount {call:1,render:1}
* un-render {call:1,render:1}
*/
};
when a component goes through unmounting step - the update phase does not happen, only the effect fire, in the order of declaration.
Code Sandbox
Effect vs LayoutEffect
useLayoutEffect is executed, then useEffect:
const EffectVsLayoutEffect = () => {
const log = useLog("effects", undefined, "abs");
useEffect(() => {
log("useEffect!");
});
useLayoutEffect(() => {
log("useLayoutEffect!");
});
return <div />;
/**
* expected logs:
* useLayoutEffect! {call:1,render:0}(effects) 164.565ms
* useEffect! {call:1,render:1}(effects) 174.52ms
*/
};
Code Sandbox
AllPhases
This demonstrates all the different phases combined. after mount another dummy re-render is scheduled, we will use absolute timing for this example to see when each phase is executed:
const AllPhases = () => {
const log = useLog("AllPhases", useEffect, "abs");
const [, setState] = useState({});
const forceRender = () => setState({});
useEffect(() => {
log("useEffect");
return () => log("useEffect cleanup");
});
useLayoutEffect(() => {
log("useLayoutEffect");
return () => log("useLayoutEffect cleanup");
});
log("update");
// fire only on mount
useEffect(() => {
log("component fully mounted and render cycle ended. now scheduling another render...");
forceRender();
return () => log("unmount cleanup");
}, []);
return <div />;
/**
* expected logs:
* update {call:1,render:0}(AllPhases) 146.36ms
* useLayoutEffect {call:1,render:0}(AllPhases) 150.345ms
* useEffect {call:1,render:1}(AllPhases) 159.425ms
* component fully mounted and render cycle ended. now scheduling another render... {call:1,render:1}(AllPhases) 159.71ms
* update {call:2,render:1}(AllPhases) 162.05ms
* useLayoutEffect cleanup {call:2,render:1}(AllPhases) 163.75ms
* useLayoutEffect {call:2,render:1}(AllPhases) 164.34ms
* useEffect cleanup {call:2,render:1}(AllPhases) 167.435ms
* useEffect {call:2,render:2}(AllPhases) 168.105ms
*
* when unmount(move to other page for example):
* useLayoutEffect cleanup {call:2,render:2}(AllPhases) 887.375ms
* useEffect cleanup {call:2,render:2}(AllPhases) 892.055ms
* unmount cleanup {call:2,render:2}(AllPhases) 892.31ms
*/
};
this example deeply demonstrates all the different possible phases while a component renders. make sure you understand that before proceeding to the next examples.
Code Sandbox
UpdateCycle
when you set a state while in the update phase another update phase will be scheduled by React. let’s try to force React to trigger 10 update calls before rendering.
const UpdateCycle = () => {
const log = useLog("UpdateCycle");
const [, setState] = useState({});
const forceUpdate = () => setState({});
const updateCalls = useRef(0);
const HandleClick = () => {
updateCalls.current = 0;
forceUpdate();
};
updateCalls.current += 1;
if (updateCalls.current < 10) forceUpdate();
useEffect(() => {
log("render");
});
log("update");
return (
<div style={boxStyle} onClick={HandleClick}>
click
</div>
);
/**
* update {call:1,render:0}(UpdateCycle) 0.33ms
* update {call:2,render:0}(UpdateCycle) 0.17ms
* update {call:3,render:0}(UpdateCycle) 0.03ms
* update {call:4,render:0}(UpdateCycle) 0.025ms
* update {call:5,render:0}(UpdateCycle) 0.045ms
* update {call:6,render:0}(UpdateCycle) 0.04ms
* update {call:7,render:0}(UpdateCycle) 0.03ms
* update {call:8,render:0}(UpdateCycle) 0.02ms
* update {call:9,render:0}(UpdateCycle) 0.03ms
* update {call:10,render:0}(UpdateCycle) 0.015ms
* render {call:10,render:1}(UpdateCycle) 0.245ms
*/
};
as we can see, we forced React to re-call the function body 10 times before performing the render. we can also notice that the render phase occurred 0.245ms after the last update call.
Code Sandbox
RenderCycle
Ok, so we saw what happens when we update the state while in the update phase, but what happens if we try to update the
state when we are no longer in the update phase? well, React will schedule an entire re-render cycle for the component.
each render cycle will also include at least one update call.
let’s force 5 render cycles:
const RenderCycle = () => {
const log = useLog("RenderCycle");
const [, setState] = useState({});
const forceRender = () => setState({});
const renderCalls = useRef(0);
const HandleClick = () => {
renderCalls.current = 0;
forceRender();
};
useEffect(() => {
renderCalls.current += 1;
if (renderCalls.current < 5) forceRender();
log("render");
});
log("update");
return (
<div style={boxStyle} onClick={HandleClick}>
click
</div>
);
/**
* update {call:1,render:0}(RenderCycle) 0.365ms
* render {call:1,render:1}(RenderCycle) 0.33ms
* update {call:2,render:1}(RenderCycle) 0.26ms
* render {call:2,render:2}(RenderCycle) 0.315ms
* update {call:3,render:2}(RenderCycle) 0.12ms
* render {call:3,render:3}(RenderCycle) 0.25ms
* update {call:4,render:3}(RenderCycle) 0.07ms
* render {call:4,render:4}(RenderCycle) 0.495ms
* update {call:5,render:4}(RenderCycle) 0.055ms
* render {call:5,render:5}(RenderCycle) 0.135ms
*/
};
we can see that each render cycle comes with an update call.
Code Sandbox
CombinedCycle
now let’s say we want 5 update calls for each render. let’s force 3 renders:
const CombinedCycle = () => {
const log = useLog("CombinedCycle");
const [, setState] = useState({});
const forceUpdate = () => setState({});
const updateCalls = useRef(0);
const renderCalls = useRef(0);
const HandleClick = () => {
updateCalls.current = 0;
renderCalls.current = 0;
forceUpdate();
};
updateCalls.current += 1;
if (updateCalls.current < 5) forceUpdate();
useEffect(() => {
renderCalls.current += 1;
if (renderCalls.current < 3) forceUpdate();
updateCalls.current = 0;
log("render");
});
log("update");
return (
<div style={boxStyle} onClick={HandleClick}>
click
</div>
);
};
/**
* update {call:1,render:0}(CombinedCycle) 0.085ms
* update {call:2,render:0}(CombinedCycle) 0.17ms
* update {call:3,render:0}(CombinedCycle) 0.03ms
* update {call:4,render:0}(CombinedCycle) 0.025ms
* update {call:5,render:0}(CombinedCycle) 0.03ms
* render {call:5,render:1}(CombinedCycle) 0.29ms
* update {call:6,render:1}(CombinedCycle) 0.03ms
* update {call:7,render:1}(CombinedCycle) 0.095ms
* update {call:8,render:1}(CombinedCycle) 0.02ms
* update {call:9,render:1}(CombinedCycle) 0.04ms
* update {call:10,render:1}(CombinedCycle) 0.025ms
* render {call:10,render:2}(CombinedCycle) 0.08ms
* update {call:11,render:2}(CombinedCycle) 0.055ms
* update {call:12,render:2}(CombinedCycle) 0.085ms
* update {call:13,render:2}(CombinedCycle) 0.025ms
* update {call:14,render:2}(CombinedCycle) 0.03ms
* update {call:15,render:2}(CombinedCycle) 0.03ms
* render {call:15,render:3}(CombinedCycle) 0.085ms
*/
Code Sandbox
MultipleComponents
Let’s combine the last 3 examples into the common parent.
import UpdateCycle from "./UpdateCycle";
import RenderCycle from "./RenderCycle";
import CombinedCycle from "./CombinedCycle";
const Example = () => (
<>
<UpdateCycle />
<RenderCycle />
<CombinedCycle />
</>
);
now stop. think. what would you expect? does each component will go through its own update-render phases or maybe the update calls will occur one after another and then the effects one after another?
Reveal answer
the entire tree goes through the phase of the update, and only then the effects are fired.
/**
* update {call:1,render:0}(UpdateCycle) 0.505ms
* update {call:2,render:0}(UpdateCycle) 0.22ms
* update {call:3,render:0}(UpdateCycle) 0.03ms
* update {call:4,render:0}(UpdateCycle) 0.035ms
* update {call:5,render:0}(UpdateCycle) 0.075ms
* update {call:6,render:0}(UpdateCycle) 0.05ms
* update {call:7,render:0}(UpdateCycle) 0.04ms
* update {call:8,render:0}(UpdateCycle) 0.04ms
* update {call:9,render:0}(UpdateCycle) 0.045ms
* update {call:10,render:0}(UpdateCycle) 0.025ms
* update {call:1,render:0}(RenderCycle) 0.035ms
* update {call:1,render:0}(CombinedCycle) 0.065ms
* update {call:2,render:0}(CombinedCycle) 0.06ms
* update {call:3,render:0}(CombinedCycle) 0.065ms
* update {call:4,render:0}(CombinedCycle) 0.045ms
* update {call:5,render:0}(CombinedCycle) 0.04ms
* render {call:10,render:1}(UpdateCycle) 0.15ms
* render {call:1,render:1}(RenderCycle) 0.33ms
* render {call:5,render:1}(CombinedCycle) 0.17ms
* update {call:2,render:1}(RenderCycle) 0.295ms
* update {call:6,render:1}(CombinedCycle) 0.045ms
* update {call:7,render:1}(CombinedCycle) 0.045ms
* update {call:8,render:1}(CombinedCycle) 0.04ms
* update {call:9,render:1}(CombinedCycle) 0.06ms
* update {call:10,render:1}(CombinedCycle) 0.04ms
* render {call:2,render:2}(RenderCycle) 0.145ms
* render {call:10,render:2}(CombinedCycle) 0.145ms
* update {call:3,render:2}(RenderCycle) 0.055ms
* update {call:11,render:2}(CombinedCycle) 0.05ms
* update {call:12,render:2}(CombinedCycle) 0.085ms
* update {call:13,render:2}(CombinedCycle) 0.03ms
* update {call:14,render:2}(CombinedCycle) 0.015ms
* update {call:15,render:2}(CombinedCycle) 0.02ms
* render {call:3,render:3}(RenderCycle) 0.125ms
* render {call:15,render:3}(CombinedCycle) 0.075ms
* update {call:4,render:3}(RenderCycle) 0.06ms
* render {call:4,render:4}(RenderCycle) 0.135ms
* update {call:5,render:4}(RenderCycle) 0.025ms
* render {call:5,render:5}(RenderCycle) 0.06ms
*/
Code Sandbox
phew! that was tough. if you read and understand everything to this point you can confidently say that you understand React hook’s nature.
Component with complicated lifecycle
so why do we need to understand all of this? well, in simple cases you don’t, but when dealing with a component with a
complicated lifecycle you can sometimes get confused by the component’s behavior. an example of such a component will
be react-xarrow which needs to trigger callback on different phases to get
the right dimensions and activate animations callbacks on different phases. by writing this lib I learned how hooks
really behave, so I could optimize the render cycle and improve performance by far.
Pro-tip: with components with a complicated lifecycle you would probably want to use many times useRef
and
not useState
! this way you don’t force re-renders during updates and this solves problems with state variables that
depend on other state variables which will be ‘ready’ only on the next render.
Recap
- on each phase: An entire React Tree goes through each phase in a render cycle one after another, which means that if one component in the tree is in the useEffect phase, for example, all the different components in the tree are currently also in the useEffect phase.
- for a React Tree: on the same phase, each Component on React tree will fire each phase in the same order of the
declaration of the react component in the React tree. for example:
<> <Comp1 /> <Comp2 /> </>
the useEffect if
Comp1
will fire and only then the useEffectComp2
will fire. - On the same React component: on the same phase, each effect from the same type will fire in the order of declaration.
That’s it! you now understand what really going on when you ask React to update some state a React component.
If you liked this tutorial make sure to like it and share it! thank you for reading until the end!